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Relax pose check in flaky ActorTrajectoryNoMesh test #2196

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merged 1 commit into from
Oct 10, 2023

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@iche033 iche033 commented Oct 6, 2023

🦟 Bug fix

Fixes #2186

Summary

The test fails if the box does not move every iteration. This likely occurs when the rendering thread is not able to update as fast as the main update thread. This PR now checks pose difference between every other pose instead of consecutive poses.

Checklist

  • Signed all commits for DCO
  • Added tests
  • Updated documentation (as needed)
  • Updated migration guide (as needed)
  • Consider updating Python bindings (if the library has them)
  • codecheck passed (See contributing)
  • All tests passed (See test coverage)
  • While waiting for a review on your PR, please help review another open pull request to support the maintainers

Note to maintainers: Remember to use Squash-Merge and edit the commit message to match the pull request summary while retaining Signed-off-by messages.

@iche033 iche033 merged commit 8a80800 into gz-sim7 Oct 10, 2023
3 of 5 checks passed
@iche033 iche033 deleted the actor_no_mesh_test branch October 10, 2023 01:16
iche033 added a commit that referenced this pull request Nov 2, 2023
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👩‍🌾 ActorFixture.ActorTrajectoryNoMesh regression
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